Showing posts with label Audience. Show all posts
Showing posts with label Audience. Show all posts

Tuesday, April 2, 2019

Shelter Exam Question


Shelter Exam Question


Analyse how social and cultural contexts can influence advertising. Use figure 3 to support your answer. 450 words 

In the shelter advert, the social and cultural contexts are shown through the statistics and imagery in the print copy. For instance, the typography stated on the bottom half of the advert shows three different stories of people that were in unfortunate positions – which shows diversity in people’s lives and backgrounds. The facts are used to shock the audience; showing that the target audience isn’t children. The quotation ‘We can help.’ is strong and confident which gives people hope that they aren’t alone – regardless of their current predicament, there are people that want to help and solve their problems. In today’s society advertising influences and shapes people’s opinions on topics that are presented to the public. The audience sympathise and feel empathy towards the people in the advert. Presenting the advert with pain and hurt allows the audience to view it in this way and feel these emotions. Using red coloured text across the victim’s faces shows the struggle because we as an audience symbolise red with anger, ache and upset; red in their eyes may suggest blood shot eyes which is also a result to someone feeling disconnected and lost.

As an audience, people have become desensitised to charity adverts, such as this one. Therefore, the harsh realities have been shown through dramatic and blank expressions in the faces. They look tired, expressionless and pale. This is for the reason that if the audience see pain or inhumane things, we are more likely to react and try and reach out to help people. The main target for this advert are adults – more specifically, caring people – because they are the kinds of people to have an understanding of debt or fear of losing homes at that age.

They have used a rhetorical question in the first image, as well as strong built, bold writing which effects the reader because they question themselves. ‘But where will we live’ gives the impression that the audience has a responsibility in assisting others – to do ‘their bit’ or all they can for the charity. Without funding and charity supporters, people wouldn’t be cared for. As a result, it has a strong message that we are all equal and should try and make a difference – despite some being strangers.

Social contexts can influence advertising in the way that facts and statistics make the advert even more real and life-like. In 2017 to 2018 56,580 households were classified as homeless. This number of households being homeless has decreased by 4% over the last year. Which suggests that charities such as the Shelter and others similar have made a different to the number – ensured there is help for homeless people to get their lives back. This is a result of the effective advertisement created. Making adverts equal (gender, race, class etc.) creates a more positive print copy for the audience and more appealing to help – showing that everyone is the same and can be going through the same thing. Which is also shown in the Shelter advert, presenting different ages and genders across the three images.

Monday, March 18, 2019

Minecraft Evaluation

1) What was the task you were given and who was your target audience? 

2) What was the name of your brand? 

3) What research and planning did you undertake? 

4) What gap did you find in the market? What are other merchandise is available?

5) What was you initial feedback? What did others say about your production? How successful was your sequence?

6)  Identify what went well and with hindsight what you do to improve/do differently.

7) What have you learnt from completing this task ?



Video Games

Video Game = Game played by electronically manipulated images produced by a computer program on a monitor or another display.


Examples:
Call of Duty
Sims
Micro Cart
Fifa
Club Penguin
Spiderman



Types of games:
- Sports
- RPG
- Strategy
- Action/Adventure
- Construction/Strategy/Building
- FPS
- Simulation
- Horror
- Puzzle Solving
- Children games

RPG = Situation that is unrealistic
FPS = First person shooter
Platform = Different types of digital technology you use

Minecraft:
Multi-platform
Open sandbox
Started an an 'Indie' film
Critically and commercially successful
From independent to mainstream
Created by Marcus 'Notch' Persson and developed by Mojang

Monday, March 11, 2019

Minecraft Essay


Introduction to Minecraft

Minecraft is one of the largest video games in the world, which enables their players to create and build their sandbox worlds using their imagination and excitement. The game was designed and created by a Swedish programmer named Marcus Notch Perrson in the year of 2009. It was then fully developed by Mojang in 2010, reaching more and more sales at this point.

The creators wanted to produce a game that allowed people to build a 3D generated world, whilst surviving and exploring the terrains with online players. It involves action and adventure and has a wide targeted audience – ranging from all kinds of ages. Therefore, benefiting the Minecraft business for the reason that their profits will increase because lots of consumers are showing an interest in the product. It isn’t limited in themes; meanwhile capturing people’s thoughts and ideas – enabling the game players to create different worlds every day. This is influenced by the Youtubers that upload videos and tutorials of worlds and buildings they have made. It is a method of teaching and giving people more experience with the self-taught game. Furthermore, Perrson decided that creating and distributing his game would not be done through advertising or publishing the game to the internet or app store. He first began making basic terrains with one mode. Following this, came showing it to his friends to see how well they got on with the video game and to see what they thought. Positive feedback began to show which gave Perrson the confidence to improve Minecraft and potentially grow it into something bigger.

A month after creating the simple outlined game, Perrson started to charge players £8 to download the game. By the end of the first weekend, 40 copies were sold. As you can imagine, the more feedback he received and people that purchased the game, the more updates were made, increasing features along the way. Minecraft is set in infinitely-generated worlds of wide open landscapes; this includes icy mountains, swampy bays, vast and desolate deserts.
Reasons for the appeal:

-         Multi-platform video game – Minecraft can be downloaded and bought for numerous devices. Some of these examples include: PlayStation, Xbox, Windows Phone, Android, Wii, iOS. This benefits Persson because the more platforms that are available to play the game, the more customers will purchase the product. Therefore, the game


Minecraft

Thursday, February 28, 2019

The Story of Minecraft




The Story of Minecraft 



The following two extracts are from the documentary Mojang: The Story of Minecraft which can be found in full on Youtube. Watch the extracts carefully and answer the questions.

A Youtuber’s experience (Interview with Ali-A (additional comments by …) . Time 24.34-33.56:

1) How many subscriptions does Ali-A have for his Youtube channel? 
Ali-A started posting videos on Youtube in 2009. he has over 5 million subscribers.
2) How many years have he been doing this?
3) Why did he start playing Minecraft?
Because he was asked to play Minecraft and make videos for the game, as he previously made YouTube videos for Call of Duty. He then started a survival series and eventually made a second YouTube channel dedicated to the newly introduced Minecraft game.
4) What does he say he is trying to do with his content?
Ali-A explains that YouTube and game playing becomes a daily routine and is a major part of his life. He stated that every morning when he woke up he had to think of something to create that day, something better than he had made the day before. As his subscribers are going to want to see new things. It is constant reinventing.
5) Describe his average working day
Ali-A stated that he wakes up between 12-2pm, sets up the computer, gets ready and by 3-4pm make 3 videos throughout the day. 2 videos on the minecraft channel and 1 video on his call of duty channel. 
1st video by 7pm
2nd video for 10pm
3rd video for 1am
6) Why might we watch Youtubers?
Some people might watch Youtuber's videos because they want to improve their gaming skills or learn what they can do to have more fun when playing. Different players will have be at a variety of levels of practice - some will be more experienced. Viewers like to get new ideas created by well known Youtubers for their own worlds made on their devices.
7) What is Twitch and what is the average time spent on it by a viewer?
Twitch is a live streaming service which allows viewers to watch other people play video games live. The average viewer spends 4 hours doing this.
8) How much do you estimate that Ali-A earns in a year? 
Ali-A earns roughly 2.5 million dollars in a year.
9) How much was Minecraft purchased for?
Minecraft was 2.5 billion when purchased.
10) What are 3 reasons behind Microsoft’s purchase?
a) Money
b) To expand and capability of using different devices
C) It created a new audience to Microsoft
11) How might this affect the game?
This would affect the game in the long term by developing the company, making more money and offering more support for the company and their ideas.
12) What is Minecraft’s biggest asset?
The community is Minecraft's biggest asset for the reason that so many people play the game - so people are able to communicate and connect with people all around the world; as well as building relationships with current friends and the imagination used in the created worlds.

6 reasons why Minecraft is popular?
- Sandbox game 
- Strong community 
- Platform is huge 
- Co-opted by children 
- Not limited by genre 
- Infinite replayability




BBC radio 1 recording

Monday, February 25, 2019

Radio 1 test


BBC Radio 1 Test


1. How long has Greg James been presenting The Radio 1 Breakfast show? 

Since taking over Nick Grimshaw, Greg James has been presenting on the Radio 1 Breakfast show for the last 9 months.

2. What is the age range of the target audience that the R1BS aim to attract? 


BBC Radio 1 Breakfast show aims to target an age range between 15-29 years old. 

3. What are the main differences between R1BS and commercial stations' breakfast shows like Capital FM? 


Radio 1 are not allowed to advertise and promote brands or companies whereas Capital involves a lot of advertisement and discusses a variety of products that potential customers could be interested in.

4. List as many ways audiences can access Radio 1 that you can think of

Online 
podcasts 
radio 
iplayer 
TV

5. How can the audience interact with the R1BS?

Listeners can contact Radio 1 Breakfast show through their phone number or through social media; such as Twitter, Instagram, Facebook, subscribed on Snapchat etc. People can enter and sign up for competitions that the Radio 1 create and mention constantly throughout their shows.

6. Which professional body regulates Radio and how might this affect what is broadcast? 

Ofcom - The BBC handle complaints about the content of the Radio show, whilst Ofcom oversee the process.
 
7. How does The R1BS fulfil its remits as a public service broadcaster?


Entertain - through new and exciting games and competitions to enter in order to win incredible prizes (meeting celebrities, visiting a popular location)
Educate and inform - the radio discusses world matters (hard and soft news)

8. Why is the controller of Radio 1, Ben Cooper unconcerned about the drop in listening figures for the R1BS?


WITH REFERENCE TO R1BS EPISODES give examples:
9. How does the program promote British music?

10. What genres of music were played during your slot? Give some examples.


11. Celebrity interviews - Who is being interviewed and what are they being intervie
wed about? How many of the interviews are with British people?

12. News items - List the stories and identify which relate to Britain.

13. Quizzes and games - what can you win?


14. How does the broadcast fit into the BBC ethos of 'informing, educating and entertaining'?


15. How does it differ from commercial breakfast shows?


16. Who do you think the audience is from the content of 'your section'? What evidence do you have for this?

17. How large is the audience for the Radio 1 Breakfast show?


18. Which five audience categories did the BBC Trust use to measure audiences in 2016?


19. Which BBC radio station is most targeted at a mass audience?


20. Which BBC radio station is most aimed at a niche audience with high levels of cultural capital?


Write up your answers into a paragraph to make it easy to revise from in the summer.



Tuesday, February 5, 2019

Radio 1 podcast


Timing
Content
8:00 am
News and weather.
8:05 am
Quiz with some riddles and anagrams. Playing a game to guess a secret word. Radio 1 Jam slam as well.
8:07 am
Lady Gaga- Bad Romance
8:10 am
Donae’O Feat Belly- Chalice
8:13 am
Dua Lipa- One Kiss
8:15- 8:20 am
Ad break and talking about future events
8:20 am
Competition to win tickets to the Superbowl 53
8:25 am
Los Unidades & Pharell Williams Feat Jozzy- E-Lo
8:30 am
News


9:00 am
Track Labrynth (Earthquake)
9:04 am
Sting then New Track (Childish Gambino 3005)
9:07 am
Sting and New Track (Gotta Get thru This)
9:10 am
Recap of tracks, audience comments on tracks. (10 minute takeover)
9:12 am
Track (Without Me, Halsey)
9:18 am
Track (Pale Waves, One more Time)
9:20 am
NG introduces again. Brief small talk (latest popular news). Pick and Mix of interview snippets.
9:23 am
Track
9:27 am
Time update. Track (Sigrid Sucker punch)
9:30 am
Casual talk with studio crew.
9:32 am
News update and weather


9;30
Sucker punch-Sigrid
9:33
News- 10 year plan for NHS, request for text opinion
9:36
Actress award, Intoxicated man, Sexual assault clams, Basketball player fearing assassination
9:39
It’s not living by 1957
9:42
God’s Plan by Drake, replying to a text,
9:45
Talks about a TV show, plays theme tune for “Richard and Judi”, talks about Football.
9:48
Party for one by  Carly Rae Jepsen
9:51
Can’t you see by Fidlar
9:54
Talks about the song before. Stormsi singing in karaoke to unexpected songs
9:57
Body by Loud Luxury feat Brando
10:00
Thank u, Next by Ariana Grande, says goodbye and goes over everything he has previously said (Football and karaoke)















Monday, January 14, 2019

Film


Industry and Audience


Film = Industry only 
Radio = Industry and Audience 
Video Games = Industry and Audience 

Film Industry - Creating a Film:
- Ideas 
- Study decides who produces 
- Storyboard and scripts 
- Film the shots (production) 
- Editing 
- Trailer, billboards, social media, posters, brochures, adverts 
- Premier, focus groups, testing the film 
- Distribution - shown in cinema 
- DVD, Netflix 


4 Stages of Filming:

1. Production - development, pre-production, production, post-production 
2. Distribution - how film is distributed 
3. Marketing - posters, apps, television, interviews 
4. Exhibition/Exchange - the way people consume films, e.g. showing films in cinemas or renting/buying DVDs or downloading films

Primary aim of production company:
To make a profit = good business 

They will make money = Having a distribution plan, marketing and promoting a film 

Conglomerates - is when two or more companies engage in a multi-industry company 

Ownership types:
Horizontal integration:

Vertical integration: When the production company has ownership of the means of production, distribution, exhibition of the film by the same company as they receive all of the profit. 





Monday, November 26, 2018

Millennials VS. Boomers


Millennials Vs. Boomers

News Readers 

Millennials - The younger generation (under 30), that get their news from twitter and social media platforms online.

Boomers - The older generation (above 30), that traditionally watch BBC News at 6pm where the main focus is formal news on politics, weather and world issues. Or Channel 4 for catch-up TV.

News Addicts - type of readers/people


  1. Fix - Access news constantly, prompted by a general need and state of distraction
  2. Track - Access news regularly throughout the day to keep up to date with breaking stories
  3. Fill - Access news to pass the time when moving from one place to another 
  4. Indulge - Make time to enjoy the news as a break from everything else in the day 
  5. Invest - Read the news regularly to get an in-depth perspective on stories 

Examples of when stories are posted online before they are published as proper news on tv

- Ariana Grande Manchester terrorist attack
- Bitcoin
- Harry Potter filming scenes being leaked before the film was in screening
- Terrorism attacks
- Natural disasters

The Pros and Cons of social media news

Pros:
- immediacy 
- everyone can report on it 
- stories spread very quickly 
- phones can be where Tv filming isn't 

Cons:
- 140 characters to write a story/post on twitter 
- false news
- facts missing/inaccuracy 
- biased/one sided 
- amateur reporters putting others in danger in order to get news

Top 4 Newspapers 


  1. Metro
  2. The Guardian 
  3. The Sunday Times 
  4. Daily Mail 

Newspapers

The Guardian: Is the 4th famous in the world but 2nd most read. It is known for being a well-written, interesting, informative, intelligent and good for politics.

Daily Mail: Is the most famous newspaper today, however contrasts to the amount of readers making it the 4th most read newspaper. The Daily Mail is known for standing up for ordinary people, interesting, informative.

The Sun: The Sun has a reputation for being entertaining, amusing, good for sport and read by ordinary people. However, the false and exaggerated news makes this newspaper 13th most popular.






Newspaper Terminology


Media Newspaper Analysis


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