Showing posts with label Industry. Show all posts
Showing posts with label Industry. Show all posts

Monday, March 18, 2019

Minecraft Evaluation

1) What was the task you were given and who was your target audience? 

2) What was the name of your brand? 

3) What research and planning did you undertake? 

4) What gap did you find in the market? What are other merchandise is available?

5) What was you initial feedback? What did others say about your production? How successful was your sequence?

6)  Identify what went well and with hindsight what you do to improve/do differently.

7) What have you learnt from completing this task ?



Video Games

Video Game = Game played by electronically manipulated images produced by a computer program on a monitor or another display.


Examples:
Call of Duty
Sims
Micro Cart
Fifa
Club Penguin
Spiderman



Types of games:
- Sports
- RPG
- Strategy
- Action/Adventure
- Construction/Strategy/Building
- FPS
- Simulation
- Horror
- Puzzle Solving
- Children games

RPG = Situation that is unrealistic
FPS = First person shooter
Platform = Different types of digital technology you use

Minecraft:
Multi-platform
Open sandbox
Started an an 'Indie' film
Critically and commercially successful
From independent to mainstream
Created by Marcus 'Notch' Persson and developed by Mojang

Monday, March 11, 2019

Minecraft Essay


Introduction to Minecraft

Minecraft is one of the largest video games in the world, which enables their players to create and build their sandbox worlds using their imagination and excitement. The game was designed and created by a Swedish programmer named Marcus Notch Perrson in the year of 2009. It was then fully developed by Mojang in 2010, reaching more and more sales at this point.

The creators wanted to produce a game that allowed people to build a 3D generated world, whilst surviving and exploring the terrains with online players. It involves action and adventure and has a wide targeted audience – ranging from all kinds of ages. Therefore, benefiting the Minecraft business for the reason that their profits will increase because lots of consumers are showing an interest in the product. It isn’t limited in themes; meanwhile capturing people’s thoughts and ideas – enabling the game players to create different worlds every day. This is influenced by the Youtubers that upload videos and tutorials of worlds and buildings they have made. It is a method of teaching and giving people more experience with the self-taught game. Furthermore, Perrson decided that creating and distributing his game would not be done through advertising or publishing the game to the internet or app store. He first began making basic terrains with one mode. Following this, came showing it to his friends to see how well they got on with the video game and to see what they thought. Positive feedback began to show which gave Perrson the confidence to improve Minecraft and potentially grow it into something bigger.

A month after creating the simple outlined game, Perrson started to charge players £8 to download the game. By the end of the first weekend, 40 copies were sold. As you can imagine, the more feedback he received and people that purchased the game, the more updates were made, increasing features along the way. Minecraft is set in infinitely-generated worlds of wide open landscapes; this includes icy mountains, swampy bays, vast and desolate deserts.
Reasons for the appeal:

-         Multi-platform video game – Minecraft can be downloaded and bought for numerous devices. Some of these examples include: PlayStation, Xbox, Windows Phone, Android, Wii, iOS. This benefits Persson because the more platforms that are available to play the game, the more customers will purchase the product. Therefore, the game


Minecraft

Thursday, February 28, 2019

The Story of Minecraft




The Story of Minecraft 



The following two extracts are from the documentary Mojang: The Story of Minecraft which can be found in full on Youtube. Watch the extracts carefully and answer the questions.

A Youtuber’s experience (Interview with Ali-A (additional comments by …) . Time 24.34-33.56:

1) How many subscriptions does Ali-A have for his Youtube channel? 
Ali-A started posting videos on Youtube in 2009. he has over 5 million subscribers.
2) How many years have he been doing this?
3) Why did he start playing Minecraft?
Because he was asked to play Minecraft and make videos for the game, as he previously made YouTube videos for Call of Duty. He then started a survival series and eventually made a second YouTube channel dedicated to the newly introduced Minecraft game.
4) What does he say he is trying to do with his content?
Ali-A explains that YouTube and game playing becomes a daily routine and is a major part of his life. He stated that every morning when he woke up he had to think of something to create that day, something better than he had made the day before. As his subscribers are going to want to see new things. It is constant reinventing.
5) Describe his average working day
Ali-A stated that he wakes up between 12-2pm, sets up the computer, gets ready and by 3-4pm make 3 videos throughout the day. 2 videos on the minecraft channel and 1 video on his call of duty channel. 
1st video by 7pm
2nd video for 10pm
3rd video for 1am
6) Why might we watch Youtubers?
Some people might watch Youtuber's videos because they want to improve their gaming skills or learn what they can do to have more fun when playing. Different players will have be at a variety of levels of practice - some will be more experienced. Viewers like to get new ideas created by well known Youtubers for their own worlds made on their devices.
7) What is Twitch and what is the average time spent on it by a viewer?
Twitch is a live streaming service which allows viewers to watch other people play video games live. The average viewer spends 4 hours doing this.
8) How much do you estimate that Ali-A earns in a year? 
Ali-A earns roughly 2.5 million dollars in a year.
9) How much was Minecraft purchased for?
Minecraft was 2.5 billion when purchased.
10) What are 3 reasons behind Microsoft’s purchase?
a) Money
b) To expand and capability of using different devices
C) It created a new audience to Microsoft
11) How might this affect the game?
This would affect the game in the long term by developing the company, making more money and offering more support for the company and their ideas.
12) What is Minecraft’s biggest asset?
The community is Minecraft's biggest asset for the reason that so many people play the game - so people are able to communicate and connect with people all around the world; as well as building relationships with current friends and the imagination used in the created worlds.

6 reasons why Minecraft is popular?
- Sandbox game 
- Strong community 
- Platform is huge 
- Co-opted by children 
- Not limited by genre 
- Infinite replayability




BBC radio 1 recording

Monday, February 25, 2019

Radio 1 test


BBC Radio 1 Test


1. How long has Greg James been presenting The Radio 1 Breakfast show? 

Since taking over Nick Grimshaw, Greg James has been presenting on the Radio 1 Breakfast show for the last 9 months.

2. What is the age range of the target audience that the R1BS aim to attract? 


BBC Radio 1 Breakfast show aims to target an age range between 15-29 years old. 

3. What are the main differences between R1BS and commercial stations' breakfast shows like Capital FM? 


Radio 1 are not allowed to advertise and promote brands or companies whereas Capital involves a lot of advertisement and discusses a variety of products that potential customers could be interested in.

4. List as many ways audiences can access Radio 1 that you can think of

Online 
podcasts 
radio 
iplayer 
TV

5. How can the audience interact with the R1BS?

Listeners can contact Radio 1 Breakfast show through their phone number or through social media; such as Twitter, Instagram, Facebook, subscribed on Snapchat etc. People can enter and sign up for competitions that the Radio 1 create and mention constantly throughout their shows.

6. Which professional body regulates Radio and how might this affect what is broadcast? 

Ofcom - The BBC handle complaints about the content of the Radio show, whilst Ofcom oversee the process.
 
7. How does The R1BS fulfil its remits as a public service broadcaster?


Entertain - through new and exciting games and competitions to enter in order to win incredible prizes (meeting celebrities, visiting a popular location)
Educate and inform - the radio discusses world matters (hard and soft news)

8. Why is the controller of Radio 1, Ben Cooper unconcerned about the drop in listening figures for the R1BS?


WITH REFERENCE TO R1BS EPISODES give examples:
9. How does the program promote British music?

10. What genres of music were played during your slot? Give some examples.


11. Celebrity interviews - Who is being interviewed and what are they being intervie
wed about? How many of the interviews are with British people?

12. News items - List the stories and identify which relate to Britain.

13. Quizzes and games - what can you win?


14. How does the broadcast fit into the BBC ethos of 'informing, educating and entertaining'?


15. How does it differ from commercial breakfast shows?


16. Who do you think the audience is from the content of 'your section'? What evidence do you have for this?

17. How large is the audience for the Radio 1 Breakfast show?


18. Which five audience categories did the BBC Trust use to measure audiences in 2016?


19. Which BBC radio station is most targeted at a mass audience?


20. Which BBC radio station is most aimed at a niche audience with high levels of cultural capital?


Write up your answers into a paragraph to make it easy to revise from in the summer.



Tuesday, February 5, 2019

Radio 1 podcast


Timing
Content
8:00 am
News and weather.
8:05 am
Quiz with some riddles and anagrams. Playing a game to guess a secret word. Radio 1 Jam slam as well.
8:07 am
Lady Gaga- Bad Romance
8:10 am
Donae’O Feat Belly- Chalice
8:13 am
Dua Lipa- One Kiss
8:15- 8:20 am
Ad break and talking about future events
8:20 am
Competition to win tickets to the Superbowl 53
8:25 am
Los Unidades & Pharell Williams Feat Jozzy- E-Lo
8:30 am
News


9:00 am
Track Labrynth (Earthquake)
9:04 am
Sting then New Track (Childish Gambino 3005)
9:07 am
Sting and New Track (Gotta Get thru This)
9:10 am
Recap of tracks, audience comments on tracks. (10 minute takeover)
9:12 am
Track (Without Me, Halsey)
9:18 am
Track (Pale Waves, One more Time)
9:20 am
NG introduces again. Brief small talk (latest popular news). Pick and Mix of interview snippets.
9:23 am
Track
9:27 am
Time update. Track (Sigrid Sucker punch)
9:30 am
Casual talk with studio crew.
9:32 am
News update and weather


9;30
Sucker punch-Sigrid
9:33
News- 10 year plan for NHS, request for text opinion
9:36
Actress award, Intoxicated man, Sexual assault clams, Basketball player fearing assassination
9:39
It’s not living by 1957
9:42
God’s Plan by Drake, replying to a text,
9:45
Talks about a TV show, plays theme tune for “Richard and Judi”, talks about Football.
9:48
Party for one by  Carly Rae Jepsen
9:51
Can’t you see by Fidlar
9:54
Talks about the song before. Stormsi singing in karaoke to unexpected songs
9:57
Body by Loud Luxury feat Brando
10:00
Thank u, Next by Ariana Grande, says goodbye and goes over everything he has previously said (Football and karaoke)















Monday, February 4, 2019

Jungle book essay example




Explain the importance of ownership in the production of films. Refer to the two versions of The Jungle Book to support your answer.
The importance of ownership in the production of films is to illustrate the distribution and exhibition of the film in order to Maximize profits and make the film a leading success. This is known as vertical ownership. For instance, the way in which the producers advertised the earlier Jungle Book in 1967 will differ from the remake in 2016. Distributing the film in 1967 would have taken longer.
As a successful conglomerate, Disney products were to not only to keep audiences entertained but to keep the Jungle Book franchise fresh and active although more importantly, a means by which one media product can promote another media product by the same company, a term called synergy `and one which will only improve with the creation of Disney’s new streaming service in 2019. As one theorist states ‘industries rely on repetition through use of stars, genres, franchises, repeatable narratives and so on to sell formats to audiences, then industries try to impose scarcity to keep demand high.’
 Overall, Disney have access to and almost complete control over a wide range of media outlets which work in different areas of the media, allowing them to gain a maximum level of reach. Some prime examples of this include their acquisition of Lucas film, which essentially gave them complete control over one of the largest film franchises in the world, which is Star Wars. Doing this also allows them to carry out horizontal integration, a lowing different areas of these companies to produce one small part of the whole production process, such as showing advertising during commercial breaks on the ESPN network, or by releasing a complete soundtrack on their record label.
Jungle books production in 1967, was produced with cell animation, by using sheets of plastic with the painted character and settings on them to then make movements and with the different locations of the cells. Whereas in 2016, the jungle book was created with CGI, animating real life images pulled from a blue screen. This therefore creates a real life animation for the viewers to experience.
When Disney release the jungle book in 1967 they, made sure to advertise in with their brand on it as people would see they Disney logo and would expect it to a good film worth watching, they were powerful enough to produce and release it themselves with a budget of $4 million it was a risk to the back then after their last film not being so successful, however this one was making about £175 million. There was other various way of making a success such as advertisement games, theme parks and accessories this would hype the film making sure it is being talked about therefore people would be a success.


Tuesday, January 15, 2019

Top Films 2018


Top Films 2018

The top films that the big six have produced in 2018:



Gross income
Production Company
Genre
Age Certificate
1
Black Panther
The film has grossed more than 1.1 billion
Marvel studios
Fantasy
Superhero
Science fiction
Action
Adventure
12A


2
Avengers: infinity war
1,965 billion worldwide
Marvel studios
Fantasy
Superhero
Science fiction
Action
Adventure
12A
3
Incredibles 2
504.382 million in the first 24 days
Pixar
Walt Disney pictures
Superhero
Science action
Adventure
Family
Animated cartoon
Comedy
Action
PG
4
Jurassic World: fallen kingdom
1 billion +
Legendary and Amblin entertainment
Universal pictures
Science fiction
Adventure
Action
12A
5
Deadpool 2
500 million in two weeks
TSG entertainment
Marvel entertainment
Genre films
Comedy
Action
Adventure
Science fiction
Superhero
Fantasy
15
6
The Grinch
504.9 million worldwide
Illumination
Fantasy
G – general
7
Aquaman
1.020 billion worldwide
Warner brother
DC entertainment
Cruel and unusual films
The Safran company
Action
Superhero
Adventure
Science fiction
Fantasy
12A
8
Mission: impossible – fallout
791.1 million worldwide
Skydance media
Alibaba pictures
Bad robot productions
Adventure
Action
Thriller
Action
PG
9
Ant-man and the Wasp
519 million globally
Marvel studios
Action
Adventure
Science fiction
Superhero movie
Fantasy
Comedy
12A
10
Solo: A star wars story
400 million worldwide
Lucasfilm
Space western
Fantasy
Science fiction
Action
Adventure
PG-13
11
Venom
205.2 million globally
Columbia pictures
Pascal pictures
Tencent pictures
Marvel entertainment
Thriller
Adventure
Superhero
Science fiction
Horror
Action
15
12
A Star is Born
100 million
Malpaso productions
Live nation productions
Musical
Drama
Romance
15
13
Bohemian Rhapsody
751.9 million
Regency enterprises
20th century fox
Initial entertainment group
Classic rock
12A
14
A Quiet Place
213 million
Paramount pictures
Platinum dunes
Horror
Science fiction
Thriller
Drama
15
15
Ralph Breaks the Internet
471.2 million
Walt Disney pictures
Animation
Comedy
Adventure
Family
Fantasy
PG
16
Crazy Rich Asians
238.5 million
Colour force
Novel
Romance
Comedy
Drama
15
17
Hotel Transylvania 3: summer vacation
358.4 million
Sony pictures animation
Fantasy
Adventure
Family
Comedy
PG
18
Halloween
999 million
Miramax
Blumhouse productions
Trancas international films
Slasher
Horror
Thriller
12
19
Fantastic Beats: the crimes of Grindelwald
644.6 million
Warner brother
Heyday films
Family
Fantasy
Adventure
12A
20
The Meg
384.8 million
Warner brother
Flagship entertainment
Horror
Thriller
Science fiction
12A
Sony
Warner Brother
20th Century Fox
Paramount
Disney
Universal
Venom
Spider-Man
Peter Rabbit
The Equalizer 2
The Girl in the Spider’s Web
Hotel Transylvania 3
Slender Man
Alpha
Sicario: Day of the Soldado
Superfly
Puzzle
Aquaman
A Star is Born
Fantastic Beasts
Crazy Rich Asians
Ready Player One
The Meg
Rampage
The Nun
Ocean’s 8
Smallfoot
The Mule
Tomb Raider
Game Night
Bohemian Rhapsody
Deadpool 2
Alita: Battle Angel
Widows
The Predator
Bad Times at the El Royale
The Hate U Give
Red Sparrow
The Darkest Minds   
A Quiet Place
Bumblebee
Mission Impossible
Annihilation
Overload
Instant Family
The Coverfield Paradox
Book Club
Sherlock Gnomes
Action Point
Nobody’s Fool
Ralph Breaks the Internet
Mary Poppins Returns
Incredibles 2
Christopher Robin
The Nutcracker
A Wrinkle in Time
Solo: A Star Wars Story 
The Grinch
Mortal Engines
Green Book
Welcome to Marwen
Halloween
First Man
Jurassic World
Mamma Mia 2
Fifty Shades Freed
Skyscraper

Jean Baudrillard

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